Battle vs. Chess hits shelves September 28
Posted by admin in Technology on September 5th, 2010
After reading ou
r Battle vs. Chess preview, I know what you were thinking: “Who the hell is Tara Long?” and when can I get my hands on this fine original piece of software?
The answer to your first question is… I don’t know either. But she’ll be at PAX, from what I’m told, so find her and ask her. To answer the second question, September 28 is when Battle vs. Chess will be out for PlayStation 3, Xbox 360, and Computer.
Publisher SouthPeak announced the date in a press release this week, which sounds like it was written more for investors than press. Actual text from the release: “Classic Strategy Game Expected to Propel Sales and Achieve Profitable Margins.” What I would have written: “Old Stupid Chess Now Features Demons, Knights, and Boobs.” Not sure what they were thinking with that “profitable margins” thing.
Via Destructoid
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Capcom wants Resident Evil 6 out soon, so do we
Posted by admin in Technology on September 5th, 2010
It’s been a little over a year since Resident Evil 5 was first released. Can we get another Resident Evil already? Damn, Capcom… what’s the hold up here?!?!
Okay, so maybe that’s going a little overboard. We can wait; it can take its time, as long as it turns out great. But in a current interview with Spanish gaming site 3D Juegos, Capcom’s Keiji Inafune hints that the publisher is as eager to get it out as we’re to get our hands on it.
“Due to the great success that Resident Evil 5 had for us, we want that Resident Evil 6 come out to the market as fast as possible,” he stated. “In fact, you’ll have news about this from Capcom shortly.”
Oh, will we now? With Tokyo Game Show right around the corner (and you know how much the Japanese love them some Biohazard), we’ll be keeping yourselves up at night with anticipation.
Dead Rising, Mega Man, DMC, Onimusha…
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Is this what inspired Kirby’s Epic Yarn?
Posted by admin in Technology on September 4th, 2010
I’ve been chatting to Nintendo this week about Kirby’s Epic Yarn, and was informed that the inspiration for the game came from a stop-motion motion picture. I wasn’t told what the movie was, and for some reason it was implied that developer Feel-Good didn’t want to tell anybody.
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Hands-on: Spider-Man: Shattered Dimensions
Posted by admin in Technology on September 4th, 2010
When it comes to super heroes, the most successful are able to recreate the element of the “everyman.” While nearly all of us want to be Superman, Batman, Wolverine or, uh, Mr. Fantastic (was that just me?), those guys aren’t necessarily relatable. That’s part of Spider-Man’s charm; Peter Parker taps into the young, awkward teen in all of us. Being able to be him and do his spidery things has always been a fun part of his games, for it lets us get a little closer to that fantasy.
And that’s one of the neat things about Spider-Man: Shattered Dimensions — it lets us play as not only one Spider-Man, but four different Spider-Men. There’s quite a bit of variety here, and it’s nice to see that Activision and Beenox are bringing something different to the different Spidey identities.
I’ve played around with the game for a bit, so swing after the jump for my impressions.

Spider-Man: Shattered Dimensions
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